These are, for the most part, merchant NPC’s who simply have items for you to buy. The game had 6 NPC’s that will congregate to “houses” you make once certain conditions are met. One of the things that my mind latched on to right away was the potential of NPC’s. I have a game (Minecraft) that I use to let my creativity run wild in and in Terraria I was looking for something a little different after 100+ hours of playing it. The immense amount of time I spent playing Minecraft probably shortened my attention span for Terraria when it comes to the creative aspect. Not that it was wrong for not including what we wanted, but rather we enjoyed talking about what we thought would be fun, even if it was just fun to us.įor me, I wished there was more to it – or more to do beyond what was there. Of course, our goal was not to recreate that game (it’s awesome enough by itself) but whenever we talked about it, we talked about what we wish was included, or what we wished it did. Certainly our desire to create a game was inspired by it as well. There are obvious similarities you can see right away in the various screenshots I’ve posted. I have said a few times that Epic Inventor was inspired by Terraria.
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