Hit Open in the top left and navigate to those bin files you extracted in the previous section. Make yourself at home, you’re gonna be spending a lot of time here. The DPOW and Image Editors are the main points of interest for us. Take a look through the 5 tabs at the top. All the juicy graphics files are locked away inside, so we need the PES Ultimate Data Explorer to edit them.ĭownload UDE from the link provided above, and fire it up. So we have these bin files, but what use are they. Test it out, make sure everything works properly before proceeding. You should now have a my Winter Cup themed scoreboard. Copy all the bin files supplied into here.įire up PES and start a match. Note you just create a folder called dt06.img, it isn’t a file. Here is where we put the bin files we want to inject into PES. Once you have kitserver set up correctly, navigate to: Within it are 13 bin files, containing all the different elements of the scoreboard for mounting. Open the custom scoreboard supplied above. Best we can do is poke about them with a HEX editor. Absolute-fucking-nightmare to work with, since they are compiled scripts and cannot be uncompiled. Contains the scripting that tells PES how to use the above graphics, such as where to overlay logos and strings like team names. UDE will automatically convert the png back into tex.ĭPOW animation files. Can be exported to png with UDE, edited externally, then reimported. Contain the user interface, and our first port of call. Throughout our adventures, we’re going to be tackling two different file types: I’ll explain how to mount it correctly, and once that’s working, we can get onto the actual editing. It’ll help illustrate where everything lives. For this tutorial, I have supplied a scoreboard I cobbled together when working this all out for myself. You’ll see what I mean later.įirstly, we need to correctly set up the mount point within kitserver. img archives by PES.īasically, what we need to do, is create our own bin files, and then use kitserver to inject them into PES in place of the default. bin files, which are then mounted within. PES keeps it’s graphics and scripting within. Spring 2013 Winter 2012 Summer 2013 Required Files Including: Required Files, Introductions, Mounting, Editing, UV Maps, DPOW Animation & File Maps Tutorial about Making Custom Scoreboard for PES 2013. How to Make Custom Scoreboard for PES 2013
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